Beta v1: Changes from Alpha v3
-Added Direct3D<9/10/11> Texture Interop sample
-Added Tutorial series sample
-Added acceleration caching to PathTracer and Traversal samples.
-Added various matrix functionality
-Fixed bug with D3DTextureSampler not creating from correct d3d device.
-Fixed major bug with Vector3.Transform
-New convenience function for making TextureSamplerDescs
Alpha v3: Changes from v2:
-Tested against latest Optix 2.5 RC3
Please note: you will need to install the 64-bit CUDA 4.0 SDK to compile the Optix.NET source for 64-bit
-New Transform sample (Sample7)
-New Traversal sample
-New OpenGl interop sample
-Getting started and introduction tutorial added to documentation
-More Matrix, Vector, and BoundingBox functionality
-Bug fixes for Matrix4x4.Transform() "self"
-Bug fixes for OBJ parser
-Bug fixes for Transform node class
-Added sibenik cathedral model
-Cow.obj now has simple spherical texture coords